Solar System Simulator

Last week I had an idea for a game where you could: Launch a rocket from Earth and attempt to land it on another planet. Launch an asteroid from deep space and see if you could get it to orbit like a comet. Launch an asteroid from deep space and have it collide with a […]

Early Version of Generations

Last year I spent much of my free time working with SharpDX, DirectX, C# & .Net to create an early version of my game Generations. The feedback I received from people on the game was that it seemed like something that would be fun to play on mobile, but not really something they wanted to […]

Roller Ball

Roller Ball is the first game released by BMD that utilizes Google Plus high scores and achievements. It is a free game that you can download for your android device

Unity – Nest Prefabs and building scenes at runtime

There is an article here that talks about the Poor Man’s Nested Prefab.  It works OK if you scene is going to be built and saved in the editor, but it doesn’t work at all if you build you scene at run-time.  I have tweaked that code so it will work with run time code.